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Luftwaffe 1946 Rule Book

Product no.: 1001
$29.95 / unit(s)
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Luftwaffe 1946 is a fast-paced game of aerial combat using miniatures and three dimensional movement. The rules of play have been kept simple to speed play, and to allow players to handle an entire squadron of aircraft (6 to 18 aircraft). Most games can be completed in a few hours. Due to these goals, the rules have been kept simple, you do not need pilot's license to play! Movement, combat and the technical characteristics of the aircraft are represented in a simple manner for speedy play. However, you will find that historical tactics are rewarded while ‘gaming the rules’ usually ends in disaster. Both historical and 'what-if' aircraft and weapons are included, accurately reflecting their characteristics. No written orders are required, speeding play. This core 80 page rule book includes 48 aircraft cards, scenarios, and campaigns.

What could have happened if a number of events led to the Luftwaffe getting their advanced jets into combat? Luftwaffe 1946: Fight for the Skies accurately recreates the speed and deadliness of air-to-air combat in a fast moving game system. Based on historical combat results, aircraft characteristics, and tactics of the aces, the simple rules are easy to follow. Most missions can be completed in 1-2 hours, with 2-8 players. Each player can easily control a dozen or more aircraft.

Luftwaffe 1946: Fight for the Skies Includes:

Alternate History from Luftwaffe 1946

Basic Rules which include:

Air Combat Maneuvering

Air-to-Air Combat

Surface-to-Air Combat

Air-to-Surface Combat

Up to 60 altitude levels

Optional Rules include:

Ace and inexperienced pilots

Special aircraft characteristics

Game Statistics for 48+ Aircraft

10 Mission Scenarios

Guide to painting model aircraft

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Luftsturm: Defense of the Reich
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Flight Stands (2)
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Flight arrows (10)
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Luftsturm: Defense of the Reich

Product no.: 1002
$19.95 / unit(s)
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Supplement to Luftwaffe 1946 Air Combat Rules for 1/300th Scale Planes

The Fatherland is in danger, the People will defend it!

Join the Luftsturm and stop the American terror-bombers!

Answer the Fuhrer’s call!

Luftsturm: Defence of the Reich is the first supplement to the Luftwaffe 1946: Fight for the Skies game. It is mid-1944 and advanced aircraft have allowed the Luftwaffe to slow, but not stop, the Allied air offensive. On the ground, Volksgrenadier and Volksturm units have been formed to stem the assaults coming from two fronts. Seeking to expand his vaunted SS, Himmler persuades Hitler to form the Luftsturm for Reich air defence. Politically pure, experienced pilots from the Luftwaffe form the core, complemented with enthusiastic volunteers from the Flying Hitler Youth and Waffen SS. Provided with the latest interceptors, they will pay any price to stop the Allied bombers.

Meanwhile, the Luftwaffe continues to delay the Allies on both fronts, buying time for German industry to produce enough of the new aircraft, tanks and other weapons to counter the Allied numbers. JG-500, the all-female fighter unit, is demonstrating that they can meet Allied pilots on equal terms. In response, the Allies are introducing new aircraft as well. Can the B-29s and B-32s be stopped by He-162 Volksjaegers flown by the boys of the Luftsturm, or by veterans flying Me-262 Schwalbes? Will the P-80 Shooting Stars and Meteors restore Allied air superiority?

Using the simple game system from Luftwaffe 1946: Fight for the Skies, you can answer these questions. Most missions can be completed in 1-2 hours, with 2-8 players controlling a dozen or more historical or planned aircraft. The data you need is contained within, along scenarios and an alternate history. (Note: this is not a complete rule set, you will need Luftwaffe 1946: Fight for the Skies)

Luftsturm: Defence of the Reich includes:

Alternate History and Characters from the world of Luftwaffe 1946

Optional Rules which include:

Additional Ace and inexperienced pilot ratings

Aircrew survival rules

Special aircraft characteristics

10 Mission Scenarios

48 Aircraft Stat Cards

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Luftwaffe 1946 Rule Book
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Amerika Bomber

Product no.: 1003
$19.95 / unit(s)
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The Americans think they are safe behind their oceans. They think they can rain fire and destruction upon our people with impunity. It is time for them to reap what they have sown. This wonder weapon, forged by the fearless workers of the Reich, will teach the reckless Americans that no one is beyond our reach. Adolf Hitler, christening the first Ar-555 Amerika Bomber

Amerika Bomber is the second supplement to the Luftwaffe 1946: Fight for the Skies game. It is mid-1945 and advanced aircraft have stalled the Allies on every front. On the ground, the Reich still holds sway over the Ukraine and most of France. Soviet industry has been battered by long range bombers that routinely fly beyond the Urals. Fearsome casualties from the Battle of the Bulge have made Montgomery even more cautious on the ground. The Type XXI U-Boat continues to wreak havoc in the Atlantic, slowing the flow of supplies to Europe. Reichminister Speer has used this time to introduce new weapons, including the first aircraft capable of reaching the arsenal of democracy, the Amerika bombers.

The Luftwaffe returns to the offensive, seeking to further delay the Allies on both fronts. New aircraft of every type are available to face the formerly superior Allied bombers and fighters. The Allies are scrambling to respond with improved aircraft and tactics, but the fight is no longer over the skies of Germany. Air combat spreads from convoys North of the Artic Circle to factories in the eastern United States. New York, Washington, Baltimore and other cities have come under attack. Desperate for additional pilots, Britain and the United States at last turn to their women pilots, assigning them combat missions as the Soviets and Germans have already done.

While we send billions of dollars of aid to the communists, to the English, to every corner of the world, we have left America defenseless. We are the arsenal of democracy, but there is no roof on the building! This cannot continue. Rep. Harrington Smythe, CT, after the East Hartford raid

Using the simple game system from Luftwaffe 1946: Fight for the Skies, you can fight the battles that result. Most missions can be completed in 1-2 hours, with 2-8 players controlling a dozen or more historical or planned aircraft. The data you need is contained within, along with scenarios and an alternate history. (Note: this is not a complete rule set, you will need Luftwaffe 1946: Fight for the Skies)

Amerika Bomber includes:

Alternate History and Characters from the world of Luftwaffe 1946

Additional Rules which include:

Air-to-Surface Missiles

Ship Statistic Generation

10 Mission Scenarios

Mini-Campaigns

48 Aircraft Stat Cards

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Luftwaffe 1946 Rule Book
$29.95 / unit(s) *
Luftsturm: Defense of the Reich
$19.95 / unit(s) *
ME-262 (2)
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Flight Stands (2)
$7.50 / pack(s) *
Flight arrows (10)
$3.00 / pack(s) *
* Prices plus sales tax, plus delivery

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Kamikaze 1946: Divine Wind

Product no.: 1004
$29.95 / unit(s)
Price plus sales tax, plus delivery


What if Word War II hadn’t ended in 1945…..?

What if the Manhattan Project had been delayed….?

The historical end of the Japanese Empire occurred in August 1945, before the invasion of Japan. For over 60 years, historians have debated what could have happened if a number of events had ended differently. Kamikaze 1946 proceeds from a historical base to describe what could have happened if the war had continued another year. Now you can participate in historical or what-if missions and aerial combats of WWII.

Kamikaze 1946: Divine Wind accurately recreates the speed and deadliness of air-to-air combat in a fast moving game system. Based on historical combat results, aircraft characteristics, and tactics of the aces, the simple rules are easy to follow. Most missions can be completed in 1-2 hours, with 2-8 players. Each player can easily control a dozen or more aircraft. The rules and data you need are contained within, along with information on painting 1/300th scale aircraft from Luftwaffe 1946 Miniatures. Can you alter the path of history?

Kamikaze 1946: Divine Wind Includes:

Alternate History from the world of Kamikaze 1946/Luftwaffe 1946

Basic Rules which include:

Air Combat Maneuvering

Air-to-Air Combat – including special weapons and rockets

Surface-to-Air Combat - including flak and missiles

Air-to-Surface Combat – including bombing, strafing, smart bombs and more

Up to 60 altitude levels

Optional Rules include:

Ace and inexperienced pilots

Tactical situation initiative

Clouds and Wind

Morale

Special aircraft characteristics

12 Mission Scenarios

Guide to painting model aircraft

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Luftwaffe 1946 Rule Book
$29.95 / unit(s) *
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Luftsturm: Defense of the Reich
$19.95 / unit(s) *
Amerika Bomber
$19.95 / unit(s) *
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Red Sun, Blue Sky

Product no.: 1051
$19.95 / unit(s)
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Red Sun, Blue Sky is a fast moving miniatures game that recreates aerial combat in the Pacific and South East Asian theaters in the early years of World War II.  Simple game mechanics let you focus on leading a squadron or more of aircraft into harms way.  Swoop down on Japanese bombers with the Flying Tigers in China.  Dive on the Japanese carriers at Midway, changing the course of the war in just five minutes!  Or lead the few remaining Japanese dive bombers as they seek revenge against the Yorktown.

The speed and decisiveness of aerial combat is accurately recreated in a game system that allows most games to be completed in 1-2 hours.  Based on the highly successful Squadrons: Battle of Britain game, Red Sun, Blue Sky is a complete set of rules, with enhanced mechanics to recreate the devastating effects of dive and torpedo bombing.  All of the rules and data you need are contained within, and information on the CollectAir series of aircraft miniatures.  Future modules in the Blue Sky series will cover daylight bombing over Germany, the Mediterranean, the Eastern Front, the later Pacific campaigns, and more!

Red Sun, Blue Sky Includes:

Basic Rules which cover:

Air Combat Maneuvering

Air-to-Air Combat

Air-to-Surface Combat including new rules for Dive Bombing, Level Bombing and Torpedo Bombing

Improved Anti-Aircraft Rules

24 Altitude Levels

Advanced Rules which cover:

Initiative based movement sequence

Aces and advanced pilot skills

Cloud cover

23 Detailed Historic Scenarios with Combat Summaries:

3- Solitaire scenarios

9- Standard scenarios

3- Mini-campaigns containing 11 scenarios

An easy to follow guide for creating your own scenarios

2 Aircraft Reference Cards detailing 23 Allied and 13 Japanese aircraft

Scale Ship Deck Plans for 25 ships, with game data for 96 ships

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White Star, Blue Sky
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Luftwaffe 1946 Rule Book
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Blue Seas, Blue Sky
$19.95 / unit(s) *
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White Star, Blue Sky

Product no.: 1052
$15.95 / unit(s)
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White Star, Blue Sky is a collection of scenarios, campaign systems, aircraft data cards, and new rules for use with the Red Sun, Blue Sky or Black Cross, Blue Sky miniatures games.  White Star, Blue Sky recreates daylight aerial combat in the European Theater in World War II.  Simple game mechanics let you focus on leading a squadron or more of aircraft into harms way.  Plunge through huge formations of B-17s with your Fw-190s, trying to stop the unstoppable.  Dive on the circling German fighters with your P-51D Mustang, keeping your bombers safe.  Or lead your bomb group to their target, braving enemy fighters and flak so thick you can walk across it, dropping your 500 pound eggs on the ball bearing plants at Schweinfurt!

The speed and decisiveness of aerial combat is accurately recreated in a game system that allows most games to be completed in 1-2 hours.  Based on the highly successful Blue Sky game system, White Star, Blue Sky is complete with everything you need to recreate the daylight bombing campaign over Europe.  Pattern bombing, aerial rockets, mass flak barrages, and other special rules have been added to accurately portray the most intense aerial combat the world has ever seen.  You can even try and complete 25 missions to end your tour and head stateside.  All of the special rules and data you need are contained within, and information on the CollectAir series of aircraft miniatures.  Future modules in the Blue Sky series will cover the Mediterranean, the Eastern Front, the later Pacific campaigns, and more!  NOTE: NOT A COMPLETE GAME, YOU MUST HAVE RED SUN, BLUE SKY or BLACK CROSS, BLUE SKY.

White Star, Blue Sky Includes:

Advanced Rules which cover:

Pattern bombing

Large bomber formations

Crew casualties

Aerial rockets and other new weapons

9 Detailed Historic Scenarios with Combat Summaries:

1- Solitaire scenario

6- Standard scenarios

1- Mini-campaign (20 missions)

1- Campaign (330 missions)

An easy to follow guide for creating your own scenarios

2 Aircraft Reference Cards detailing 22 Allied and 18 German aircraft

Strategic Campaign Charts

Strategic (City) Targets

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Red Sun, Blue Sky
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Blue Seas, Blue Sky
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Red Star, Blue Sky

Product no.: 1053
$19.95 / unit(s)
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The focus shifts to tactical support missions on Germany’s Eastern Front, 1941 - 1945 in this module. Sturmoviks dive on panzer columns while Me-109s sweep in to ensure the advance continues.  Stukas equipped with 37mm cannon strafe massive Soviet armored formations, trying to stem the unstoppable tides.  This expansion booklet contains statistics for 57 aircraft, additional rules for low level AA, strafing, 9 scenarios, and a Kursk campaign. This is not a complete game, you must have Red Sun, Blue Sky.

Red Star, Blue Sky is a collection of scenarios, ground attack rules, aircraft data cards, and new rules for use with the Red Sun, Blue Sky or Black Cross, Blue Sky miniatures games.  Red Star, Blue Sky recreates air-to-ground and aerial combat on the Eastern Front in World War II.  Simple game mechanics let you focus on leading a squadron or more of aircraft into harms way.  Dive on massive formations of T-34s with your cannon equipped Stukas, trying to stop the unstoppable Soviet armored onslaught.  Dive on the circling German fighters with your inadequate MiG-3s, trying to keep your bombers safe.  Or lead your Il-2 Sturmoviks to their target, braving enemy fighters and light flak, dropping your bombs on the advancing panzers!

The speed and decisiveness of aerial combat is accurately recreated in a game system that allows most games to be completed in 1-2 hours.  Based on the highly successful Blue Sky game system, Red Star, Blue Sky is complete with everything you need to recreate the air campaigns in Russia.  Strafing vehicles and airfields, air-to-ground rockets, light flak units, and other special rules have been added to accurately portray the some of the most bloody aerial combat the world has ever seen.  

Red Star, Blue Sky Includes:

Full Color Cover

Color and black & white graphics throughout the 32 page book

Advanced Rules which cover:

Strafing ground targets

Low level flak

Air-to-ground rockets and other new weapons

Detailed Historic Scenarios with Combat Summaries:

3- Solitaire scenario

6- Standard scenarios

1- Mini-campaign (3 scenarios)

1- Campaign (Kursk)

An easy to follow guide for creating your own scenarios

4 Aircraft Reference Cards detailing 29 Soviet and 28 German aircraft

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Red Sun, Blue Sky
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Blue Seas, Blue Sky
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White Star, Blue Sky
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IL-10 (2)
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Yak-9 fighter (2)
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Blue Seas, Blue Sky

Product no.: 1054

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$19.95 / unit(s)
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The final supplement to the Red Sun, Blue Sky aerial combat rules shifts to the Mediterranean Theater 1940 - 1943. Additional rules cover the Italian Air Force, gliders, secret weapons, and new maneuvers. 

Advanced Rules

Detailed Scenarios

4- Solitare scenarios

8- Standard scenarios

3- Mini-campaigns

2 Aircraft Data Sheets with 18 Italian, 26 German, and 10 Allied aircraft

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Red Star, Blue Sky
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Red Sun, Blue Sky
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Luftwaffe 1946 Rule Book
$29.95 / unit(s) *
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Hostile Aircraft 2nd Edition

Product no.: 1101

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$40.00 / unit(s)
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(was HA-1101) Hostile Aircraft is a fast-paced simulation of 3-D aerial combat from 1915 - 1920 for any number of players. The game set includes rules, control sheets, 2 model aeroplanes, and fully adjustable flight stands which show altitude and rotate 360° on 2 axes to indicate when planes bank, climb, dive, loop, or barrell roll. Game statistics for 306 aircraft are included. All fronts of the Great War are included, as well as the Russian Revolutions, the Battle on the Baltic, and the Polish-Russian War. Players typically command 1-3 aeroplanes. Boxed set. Origins Award Winner: Best Historical Miniatures Game of 1996.  The current inventory sale includes items cast in the original alloy, which contains lead.

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Hostile Aircraft Squadron Record Book

Product no.: 1102
$25.00 / unit(s)
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(was HA-1102) The Squadron Record Book includes pre-printed Aeroplane Control Sheets for over 100 different aeroplane types. This is a supplement to Hostile Aircraft.

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